ABC.png
 

Project Description

The first project at Ironhack was to digitize a leading regional supermarket focused on offering high-quality products and a personalized shopping experience.

We had to design a user experience that gone above and beyond the e-commerce marketplace models that Amazon and other competitors (like Walmart) are offering in addition to add value for their customers by finding a way to leverage their successful premium store model and replicate it into a differentiating digital experience.

 
 

Work Areas

 

User Research

User Analysis

Mapping

Wireframing / Prototyping

Information Architecture

Visual Design

Interaction Design

 

What is ABC?

 

ABC is a personalizet groceries app that offers food bundels where people can buy fast.

When you launch the app the first step is to answer a survey which helps you to choose your shopping preferences.

 

Fast

Personalized

Research

 

The first step we took for user research was making the LEAN Survey Canvas to learn what information we need, from whom, what information I already have to obtain the first draft of the questions for surveys and interviews.

For the survey we implemented 10 questions using Typeform and for the interviews we asked people if they could help me out by responding some questions that allowed me to empathise more with them.

Lean Survey canvas.png

Affinity Diagram

We had one week to get information from surveys and interviews.

Next step was to use Affinity Diagram to order data and discover trends.

First, we divided the surveys and interviews data into qualitative and quantitative, followed by related groups and categorized headers.

Finally, we grouped users thoughts around the core objective so we can ideate on them later.

 
Affinity diagram (1).png
 

Empathy Map

 
 
EmpathyMap.jpeg
 
 

Mind Map

 
 
mindmap.png
 
 

Lean UX Canvas

 

We had one week to get information from surveys and interviews. Next step was to use Lean UX Canvas to order data and discover what were we building, why were we building it, and who were we building it for and identify if we had weak areas.

 
 
Lean UX Canvas eGrocer.png
 
 

Problem Statement

 
 
ProblemStatment.png
 
 

User Persona

 
 
UserPersonaABC.png
 
 

User Journey

 

After implementing storyboards and user stories for specific case scenarios, I stablished a user journey graphic represented by people’s desires and approaches to their main pain points. However, nothing was defined until testing low/mid fidelity prototypes to get detailed insights.

 
 
Journey+Map.jpg
 
 

User Flow

 
 
UserFlow.png
 
 

After we ideated using all different Design Thinking methods (Affinity Diagram, Journey Map, Empathy Map, Mindmap...) until we reached our different feature that would differentiate us from the rest of the competitors: "THE TINDER METHOD".

A card swiping system but used for groceries to save time and build special bundles for each person.

Then we started working on the feature prioritization, sitemap and all the user flows to finally start sketching and wireframing.

 
 

Visual Design

 

Once we have all the wireframes we had to get inspired in order to create our moodboard to start creating the UI of the project.

As our user persona was a young girl (millennial) we decided to make a flat design interface with own designed icons. We also wanted the app to be entertaining, as the card swiping part is focused to be funny and quick.

All the screens are made Sketch and all the animations are made in Flinto and Principle.

 
 
style eGroceries.png
 
 
 

S U R V E Y

B U N D L E S

 
 
egroceries GIFT.gif
eGroceries GIFT2.gif
 
 

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